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Starmade salvage ship
Starmade salvage ship




starmade salvage ship
  1. #Starmade salvage ship full
  2. #Starmade salvage ship free

This is of course the work of Kupu, who did the new icons of the new weapons as well. HUD changesĪs you will quickly see, the hud has been changed a little bit to be much more slick. I'll try to make ingame information to make it more clear when these blocks can be used and what they do in those situations. The OR-block in this case is being used to save on metadata. So basically to remember, the sigal will be "true" if the storage becomes neither empty nor full, and false otherwise Place an OR-block next to a storage block, and it will send a "true" signal if the storage goes from empty to not-empty.

starmade salvage ship

  • Place an OR-block next to a storage block, and it will send a "false" signal if the storage goes from not-empty to empty.
  • #Starmade salvage ship full

    Place an activation block next to a storage block, and it will send a "true" signal if the storage goes from full to non-full.Place an activation block next to a storage block, and it will send a "false" signal if the storage goes from not-full to full.Finally you can now have the logic systems react to the fill rate of your storage blocks: Also you now have a "filter all" and "clear" button in your filter options to create filtered storage system much quicker. New Storage Block featuresĪ bug has been fixed that would overwrite connections from multiple storage blocks to the same (n->1).

    #Starmade salvage ship free

    You can also select multiple storage blocks from one salvage computer, and overflow will be put in the next free storage (if they are all full you will still loose the item), and connect from multiple salvage computers to the same storage block. Just hit C on the salvage computer and V on the storage block you want all the goods to flow into. You can now finally link you salvage systems to your storage blocks. Missile Point Defense is also on the way as a turret AI option, but not in this release. Missiles were the OP weapon in the game, and we hope, that making them attackable will allow especially smaller fighters a skill based chance to evade. This will probably remain an advantage of using lasers. Missiles can not be shot by anything but laser. This will make refitting ships a lot easier. Instead of just removing, this feature will replace the blocks taken with the one selected in the hotbar. This mode is now a checkbox in advanced build mode when selecting the "remove/replace filter" button in the bottom. Here are some of the features I did along the way: A lot of things have been done and are running in the background for the universe system, but you won't see any of it until it's (mostly) done.Ĭalbiri is also working hard on a better system for the recipes in crafting. I'm working on the universe redesign, but I'm trying to do some features along the way (which is no problem anymore because of all the work done on the core).






    Starmade salvage ship